Forums » [OOC] Warcraft Discussions

New Expansion: Mists of Pandaren

    • 41 posts
    October 21, 2011 3:51:14 PM EDT

    Blizzard announced it at BlizzCon. I misspelled the expansion title in the forum topic; the correct spelling is seen below. Here's the full e-mail sent to investors by Blizzard:

     

    World of Warcraft(R): Mists of Pandaria(TM) Revealed at BlizzCon(R) 2011

     

    Fourth expansion to Blizzard Entertainment's critically acclaimed massively multiplayer online role-playing game reintroduces the mysterious pandaren race to Azeroth

    ANAHEIM, Calif.--(BUSINESS WIRE)-- Blizzard Entertainment, Inc. today announced plans for the fourth expansion to World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG). Unveiled to a sold-out crowd at the company's BlizzCon® gaming festival, World of Warcraft: Mists of Pandaria lifts the fog of mystery surrounding a long-lost continent that has been newly rediscovered following the events of World of Warcraft: Cataclysm™. The new expansion reintroduces the elusive pandaren, originally seen in Blizzard's real-time strategy game Warcraft® III, as a playable race and adds a brand-new player class: the martial-arts-focused Monk. While exploring the mysteries of an exotic new land and advancing to the new level cap of 90, players will experience a range of new content and game features, including new quests and dungeons, group scenarios and "challenge" modes, pet battles, and more.

    "Players have been asking to see the pandaren in World of Warcraft since the game's launch, and we're excited to finally be able to give them a proper re-introduction to Azeroth," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "In addition to the new playable race and class, Mists of Pandaria contains a huge amount of new content, and we're looking forward to sharing more information about all of it at BlizzCon and beyond."

    In the upcoming expansion, players will be able to explore the long-lost continent of Pandaria, which has remained hidden from the world since the sundering of Azeroth over ten thousand years ago. In the aftermath of the Cataclysm played out in World of Warcraft's third expansion, Pandaria's heroes are emerging from their land's lush forests and cloud-ringed mountains to choose sides in the escalating war between the Alliance and the Horde and to share the extraordinary secrets of their ancient martial arts. As tensions between the factions near a breaking point following the discovery of this new world, players will be called upon to explore Pandaria's exotic expanses, make contact with its strange indigenous creatures, and unlock the world-changing secrets that have been hiding in the mists for millennia.

    New features coming in the game's fourth expansion include:

    • New Playable Race -- Pandaren: Adventure through Azeroth as World of Warcraft's first neutral race and decide whether to side with the Alliance or the Horde.
    • New Playable Class -- Monk: Unlock the secrets of pandaren martial arts and do battle as a damage dealer, healer, or tank.
    • Level Cap Increased to 90: Learn potent new spells and abilities while exploring uncharted zones and taking on challenging new content.
    • New Zones: Explore the lush Jade Forest, treacherous Kun-Lai Summit, and other exotic areas of Pandaria designed for high-level characters, and uncover the mystery of the Wandering Isle.
    • Scenarios: Join up with some friends to achieve a common goal, such as mounting a defense against invading monsters, in a flexible new type of PvE challenge.
    • Dungeon "Challenge" Modes: Master the ultimate five-player time trial to earn prestige rewards in a new dungeon mode that will put your resolve and coordination to the test.
    • Pet Battles: Challenge other players' companion pets with your own collection in a new tactical mini-game, and find out who's king or queen of the pint-sized battlefield.
    • New Talent System: Customize your character to suit your play style with the newly overhauled and improved talent system.

    Launched in November 2004, World of Warcraft is the world's most popular MMORPG. The game's third expansion, Cataclysm, sold more than 3.3 million copies within its first 24 hours of availability, making it the fastest-selling PC game of all time, and went on to sell more than 4.7 million copies in its first month.* World of Warcraft is available in nine different languages -- with a tenth, Brazilian Portuguese, slated for release this year -- and is played in North America, Latin America, Europe, Russia, Australia, New Zealand, mainland China, Korea, Southeast Asia, and the regions of Taiwan, Hong Kong, and Macau.

    For more information on World of Warcraft: Mists of Pandaria, visit Blizzard Entertainment's official website at www.WorldofWarcraft.com. To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard games, the company is currently hiring for numerous open positions -- more information on available career opportunities at Blizzard can be found at http://www.blizzard.com/us/jobopp.

    *Based on internal company records and reports from key distribution partners. Includes digital distribution.

    About Blizzard Entertainment, Inc.

    Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

     

    Blizzard Entertainment, Inc.
    Lisa Jensen
    VP, Global Public Relations
    949-854-6200
    949-854-7900 fax
    ljensen@blizzard.com
    or
    Rob Hilburger
    PR Director
    949-955-1380 x13228
    949-854-7900 fax
    rhilburger@blizzard.com
    or
    Shon Damron
    PR Manager
    949-955-1380 x12508
    949-854-7900 fax
    sdamron@blizzard.com

    Source: Blizzard Entertainment, Inc.


    View this press release online at http://investor.activision.com You are subscribed to Activision Blizzard, Inc. Investor Relations' e-mail alerts as YOU WILL NEVER KNOW, ERNIE-USERS

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    This post was edited by Kalren Geroux at October 21, 2011 3:54:31 PM EDT
    • 12 posts
    October 21, 2011 4:16:52 PM EDT
    Pandaren ...
    Blizzard is testing the convictions of my vow to quit if they were ever implemented.
    • 80 posts
    October 21, 2011 4:27:43 PM EDT
    There are a LOT of mixed reactions here on the Blizzcon floor. I am excited but apprehensive.
  • October 21, 2011 4:36:28 PM EDT
    My only reaction is
    HOLY CRAP THIS IS AWESOME!
    • 29 posts
    October 21, 2011 4:37:52 PM EDT
    Kaith, remember. We would miss you a lot, magic tailor man.
    • 9 posts
    October 21, 2011 5:07:35 PM EDT
    I am very excited about this. I play a lot of DND and my favorite class is monk. I love the flavor of it. If I can, and the story is apporpriate, I will reroll Nem as a monk.
  • October 21, 2011 5:16:06 PM EDT
    (I need to find a reason for Casey to hate the pandas as well so I can express it in game.)
  • October 21, 2011 6:15:03 PM EDT
    Having the Pandaren be on both side is an interesting move. The pokemon addition is an odd move, but I can live with it. It's really early for a new addon though.
    • 80 posts
    October 21, 2011 6:30:21 PM EDT
    I've always been a little 'meh' over the Pandaren idea, but Monks are a totally different story. I've made no attempts to hide Uraka's monkish influence, and while at the moment I have no intentions to reroll her I am totally jazzed about what kind of RP this could bring her way.

    I'm also really excited for the Scenarios of all things. I loved Public Quests in WAR, because they were things my husband and I could happily duo at for fun and profit. If these work out in similar ways I will be a happy, happy lady.

    The talent changes do make me a weency bit nervous as I've been very happy with my favored class/spec combo for a couple years now. If I can retain my favorite parts of Enhancement AND get some cool new totem talents then it'll be all good.
    • 12 posts
    October 21, 2011 6:31:36 PM EDT

    My thoughts:

    • New Playable Race -- Pandaren: Adventure through Azeroth as World of Warcraft's first neutral race and decide whether to side with the Alliance or the Horde.  ((While, admittedly, the idea of a eastern flavor does have an appeal to the game, as well as the neutral affiliation to choose a side later.  I'll admit that is cool.  My opposition is to the aesetic, and the presentation in Lore.  Where did the pandaren idea come from?  A downloadable map in WC3.  Feel free to correct me on that.  Also, this further demeans the concept of racism/body politic that has been presented previously in the warcraft games.  This all also applies to my ooc view on the gilnaen/worgen as they stand now with the alliance.
    • New Playable Class -- Monk: Unlock the secrets of pandaren martial arts and do battle as a damage dealer, healer, or tank.  ((Another tri-role class.  Cool, and RP ideas here are interesting as well.  Pugilists, brawlers, wrestlers, etc.))
    • Level Cap Increased to 90: Learn potent new spells and abilities while exploring uncharted zones and taking on challenging new content.  ((Well ... it was a given.  At least they didn't remove levels.  :P ))
    • New Zones: Explore the lush Jade Forest, treacherous Kun-Lai Summit, and other exotic areas of Pandaria designed for high-level characters, and uncover the mystery of the Wandering Isle.  ((New zones always excite me.  I've been an explorer for ages, and still spend some hours simply moving here, going there, looking for those little cookies devs like to leave in there for us.))
    • Scenarios: Join up with some friends to achieve a common goal, such as mounting a defense against invading monsters, in a flexible new type of PvE challenge.  ((This sounds like a form of dynamic questing.  Not enough info to have an opinion yet.))
    • Dungeon "Challenge" Modes: Master the ultimate five-player time trial to earn prestige rewards in a new dungeon mode that will put your resolve and coordination to the test.  ((Good for the achievement freaks and loot who--enthusiasts.  Not for me.))
    • Pet Battles: Challenge other players' companion pets with your own collection in a new tactical mini-game, and find out who's king or queen of the pint-sized battlefield.  ((A time filler, as I see it.  Helps justify some of the pet system by giving a semi-pvp purpose.  Might have some interesting RP potential.))
    • New Talent System: Customize your character to suit your play style with the newly overhauled and improved talent system.  ((Again ... *sigh*  Here's for hoping to get back my old demonolgy talents.))

    This post was edited by Kaith Greybarren at October 21, 2011 6:34:25 PM EDT
    • 39 posts
    October 21, 2011 7:08:34 PM EDT

    I'll agree on being unsure of the pokemon thing, they really did implement so many specific details that are inherent to the pokemon games


    This post was edited by Janderius Reed at October 21, 2011 7:09:06 PM EDT
  • October 21, 2011 8:08:07 PM EDT
    Pokemans!

    Pandarens are a kinda stupid idea, though.
    • 103 posts
    October 21, 2011 8:40:10 PM EDT

    I'm excited about the RP that can be had. A race that can join either faction! /swoon/ The

    possibilities.

     

    Discovering the land! How will that happen? RP'ing a class change for a character! Traveling there and being accepted as a monk-in-training!

     

    What if my character is allergic to Panda dander!?!

     

    What if.. /deep breath/ I'm excited. Just in case, it wasn't clear. /pandabow/

     

    Edit: I keep forgetting this board can't handle the less-than/greater-than bracketing.

     


    This post was edited by Mossclaw at October 21, 2011 8:41:30 PM EDT
  • October 21, 2011 8:44:57 PM EDT
    Kaith Greybarren said: Where did the pandaren idea come from?  A downloadable map in WC3.  Feel free to correct me on that.  

     

     

     Actually they are from the Warcraft 3 Expansion, The Frozen Throne. When doing the Night Elf Campaign you get one as a Hero.


    This post was edited by Logart Dragonbane at October 21, 2011 8:46:03 PM EDT
    • 126 posts
    October 21, 2011 8:45:28 PM EDT
    Monks?! Panderans?!

    Bad day to be away from the computer. lol.

    It's...interesting and kinda awesome to hear that Panderans will be a neutral fraction. But now I'm puzzled. Will Goblins be..a neutral race too?

    Or perhaps even Undead Worgen? 8D

    We'll see...! And wow, can't believe that Blizzcon is here! Need...to get home...!!!
  • October 21, 2011 11:14:24 PM EDT
    Bravis time to throw down my opinion the thoughts... Most of which are awesome.

    Pandarens... A love/hate relationship, but they fit into lore. While some see them as a KFP ripoff, I like the concept of a shadowy, enigmatic race, thrust into World War between the Alliance and Horde.

    Monk: I heard the mention of a Brewmaster talent tree. Nuff said.

    Dungeon Time Trials? Best idea I've heard since 'Let's sign up with Bell, our internet will be great!' AKA, not good at all.

    Pet Battles: A good idea for some interesting gameplay. For those who RP with pets (EG. Obsidios/Darkstone and his Whelp) this gives you a chance if they get into a scuffle. Might be interesting for their owners to sort it out too!

    Level cap is +5: We all saw that coming.

    New Zones: Nothing underwater. Please.

    With this lame attempt at a comedic ripoff, I've given you everything i'm interested in for Mists of Pandaria. Pandaren Monk within the first 5 minutes of release? Hell yeah!
    • 218 posts
    October 21, 2011 11:18:33 PM EDT
    Monks being a tank class is kinda neat. I won't be rerolling any characters as monks, but the concept is interesting and I welcome more of my tankish brethren to man the front lines with me.
    • 29 posts
    October 21, 2011 11:20:46 PM EDT
    I'm rolling a monk. Or rerolling a monk if they don't give me another character slot.
  • October 22, 2011 12:38:40 AM EDT
    Had a concept ready for a blood elf monk after a few minutes of groaning over the Pandarens.

    However, as much as I didn't want that to be the next expansion, Metzen's explanation of relief from the big-baddie driven expansions makes sense.

    The monk's combat is super smooth and AWESOME to look at. I keep trying to visualize how the other races are going to look punching, kicking and rolling.

    PS. I was almost hyperventilating with glee when they announced the pokemon system!
  • October 22, 2011 3:04:48 AM EDT

    Some background on pandarens and the man behind it: Samwise Didier talks about Pandaren coming to WoW:

     

    http://www.joystiq.com/2011/10/21/world-of-warcrafts-samwise-didier-talks-about-finally-bringing/

     

    Otherwise, my only big thought: a lot of people wanting to be monks will not like the class. Myself, I will love it.

     

    Not having auto-attack is a very big deal. This will be a class that demands 100% hands-on time. There's nothing indicating that you will have time to do anything but button mash and make sure you're on queue with all you need to be effective. If you're not active 100% while it's playing, you won't do your role.

     

    The model they're using - and why I will like it - is VERY reminiscient of design from Age of Conan and several other recent MMOs. Attack becomes more action-oriented and healers are encouraged to participate in melee while dealing their healing out. It's a very different paradigm and one that requires a lot of work to make go, but it's rewarding for me.

     

    But a lot of people, it won't work out. This sort of model isn't going to work if you are the sort of person to take a break from queueing up your spells/abilities even for a second. Even in classes like rogue and death knight, you have mandated auto-attack "downtime" while waiting for runes or energy. There's no such thing for monk. I expect to see a lot of people struggle at monk, and a lot of bad monks in queues. Don't jump in unless you're the sort of person to really like this style. As the devs said, this is pretty much Street Fighter for WoW.

     

    Vandrian shall be taking up monk as a "multi" class thing. Fel monk. Think of it as this, Vandrian will pretty much be Akuma, using martial arts for an evil end. :D


    This post was edited by Vandrian Blooddrake at October 22, 2011 3:06:48 AM EDT
  • October 22, 2011 3:10:41 AM EDT

    Also, I'm in love with the plot they've hinted at so far. Far be it, I don't think we'll see a BIG "downtime" in conflict, just there's no big villain. That's fine by me.

     

    If anything, it seems the Horde and Alliance will be getting a wakeup call in regards to how they're coming to conflict. The Sha - negative manifestations brought about by fighting on Pandaria - seem like they will be a big focus in the overarching plot. As the Horde and Alliance fight more and more, the Sha will be drawn to it, and they may very well end up creating their own new worst nightmare.

     

    This may very well be the character development they've been hinting at for a while for warmongering characters like Garrosh and Varian. You know, the ones we've been bemoaning for being too violent and lunk-headed.

     

    The Mantids also seem Old God related, even with the hints that they aren't hive mind and so forth. They may have been separated from the Old Gods and are now renewing, but we'll just have to wait and see.

  • October 22, 2011 6:54:06 AM EDT

    I'm not sure what I think of this. It'll be a step up if Blizz decides to stop having one villain after the next just rise up and be all 'I KEEL U N00Bs!'.

     

     I love the idea of how you can -choose- to side with either the Horde or the Alliance, that's very awsome, and I look forward to seeing that in action.

     

     The Pokemon thing really makes me go -_- , though. That's a big ruining factor, for me, personally. But, I'm just judging by what I see. For all I know, it might turn out to be super epic.

     

     This expansion has ups and downs for me, so, I'm interested to see -how- it will go. I'm not going to quit WoW because of it, though. I'll at least give it a chance.

     

    Oh! I'll put this up. After I posted this, I saw this video from Blizzcon. From my point of view, it shows that there will, in fact, be less of a 'massive I keel U villain', and an increase to the war between the Horde and Alliance.

     

    http://www.youtube.com/watch?v=vbCof1GFJiQ&feature=related

     


    This post was edited by Ralone Frostweaver at October 22, 2011 8:57:03 AM EDT
  • October 22, 2011 9:56:23 AM EDT
    Vandrian Blooddrake said:

    This may very well be the character development they've been hinting at for a while for warmongering characters like Garrosh and Varian. You know, the ones we've been bemoaning for being too violent and lunk-headed.

     

    I was at the panel on Publishing, and someone asked if there was going to be a novel on Garrosh and what his thinking and motivation is. Chris Metzen went on record to say the only thing on Garrosh's mind is "KILL KILL KILL!" And if there was a book it would be 240 pages of "KILL KILL KILL!" 


    This has been my opinion of Garrosh for a long time, so I had Metzen sign my autograph page saying that so I have it in writing. I've hated Garrosh hardcore since the latter events of "The Shattering" novel. And feel a bit happier than I should at being told I'm right. (Long live Thrall!)

    • 303 posts
    October 22, 2011 1:20:55 PM EDT

    The refocusing on the Alliance v. Horde conflict is fantastic. The Wrath of the Lich King plot became convoluted when Blizzard re-introduced the faction war with Wrath Gate, and Cataclysm could never quite balance the Deathwing Kills All storyline and Alliance v. Horde storyline. The end result was a largely absent main villain and scattered faction skirmishes with no final purpose.

     

    By cutting out the balancing act, we'll get a far more focused storyline, an opportunity for current Lore characters to actually grow. That, and Blizzard must be running out of big bads to toss into the raid pit for slaughter, so now there's time to develop a big bad that players will be invested in to kill. Deathwing simply didn't have throngs of fans eager to slaughter him as the Lich King did - not everyone played Warcraft II and understood what he represented. If Blizzard pauses during MoP to develop Garrosh, Varian or Sylvanus and toss them into the deep end of madness, players will line up for the 25-mans to down them for loot.

     

    I'm currently less enthused about the other features of the expansion: Pandaren, Pokemon pet battles, etc. My personal final verdict is still out on these features, and I'll wait till they are developed over the next year before deciding my thoughts on them.


    This post was edited by Arialynn Maewood at October 22, 2011 4:35:30 PM EDT
    • 41 posts
    October 22, 2011 2:02:25 PM EDT
    Dwarves will now have competition for the biggest, baddest booze bash award. I am satisfied with this expansion. May pandaren and dwarves chug one another to death in honorable combat.